Vibing Voxxon - A Zaxxon inspired isometric voxel space shooter

I grew up on 80s arcade shooters. Asteroids, Space Invaders, Galaxian, Scramble, Defender and others all consumed an inordinate number of quarters, basically whatever allowance I had. Of all of them the one that left the most lasting impression was Zaxxon. The 1982 Sega arcade cabinet — and later its ports to whatever home computer you could convince your parents to buy — was unlike anything else at the time. An isometric scrolling shooter where you had to manage altitude to fly through gaps in walls, dodge missiles, and bomb ground targets. The shadow beneath your ship was your only depth cue. It was brutal, beautiful, and unique for its era. Mind you I always sucked at it, but I could watch the attract screen all day.
So when I was looking for a bite-sized project to try Claude Code on, Zaxxon immediately came to mind. It was something I could easily do myself, which gave me confidence that I would be in a good position to judge the output that Claude produced.
The result is Voxxon — a browser-based isometric scroller in Three.js with voxel explosions, a leaderboard, a boss battle, and more features than I originally planned.